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Could The Realm Become Inherantly Addictive?

The Realm: Unveiling the Allure of Artificial Reality

Imagine stepping into a world where the boundaries of the ordinary dissolve and your every desire materializes effortlessly. That’s the Realm a fully immersive artificial reality designed to simulate the impossible and transform imagination into experience. While the Realm promises unparalleled escapism, its very nature carries the potential for addiction. Here’s why.

1. Tailored Perfection

The Realm offers an environment meticulously crafted to cater to individual preferences. It learns your likes, dislikes, dreams, and fears, adapting seamlessly to your emotional landscape. In the Realm, no dream is unattainable, and no situation is unmanageable. This hyper-personalized perfection creates a magnetizing allure, pulling users further into its grasp especially when the real world fails to meet such idealistic expectations.

2. Instant Gratification

Unlike reality, where achieving goals requires effort, patience, and time, the Realm operates on the principle of instant gratification. Want to scale a mountain? Done. Chat with historical figures? The Realm can make it happen. The ability to experience triumph and joy without exerting effort can make the artificial world a tempting escape, especially when real-world challenges seem daunting.

3. Social Connectivity Without Barriers

The Realm fosters human interaction without the awkwardness or complexities often found in the real world. Communication can be smooth, connections instantaneous, and disagreements resolved effortlessly. The fear of loneliness dissipates entirely, replaced by a persistent sense of belonging. For many, this seamless connectivity could outshine real-world relationships, leading to a preference for artificial interactions.

4. Escapism Taken to Extremes

Life can be challenging, unpredictable, and, at times, painful. The Realm offers refuge a place where the imperfections of daily life vanish and users can lose themselves in an alternate existence. For those struggling with hardships, the temptation to retreat into the Realm may grow irresistible, turning short-term escapism into a long-term dependency.

5. Dopamine Overload

Artificial realities, like the Realm, are designed to be captivating and rewarding. Through positive reinforcement—whether it’s completing quests, achieving artificial milestones, or receiving virtual applause the Realm stimulates the brain’s reward system. Over time, the dopamine spikes generated by these experiences can create an addictive cycle, leaving users constantly yearning for their next “hit” of accomplishment.

6. The Danger of Identity Dissolution

Immersing oneself in the Realm blurs the line between who you are and who you wish to be. Avatars, personas, and roles can become so immersive that users begin to identify more strongly with their artificial selves than their real-world identities. This shift can make leaving the Realm feel like abandoning a crucial part of oneself, reinforcing dependency.

7. Accessibility Everywhere, Anytime

The Realm’s addictive potential is amplified by its availability. Whether through wearable devices or neural interfaces, users can dive into this virtual paradise whenever they desire. The lack of barriers to entry removes any pause for reflection, making overuse all the more likely.

A Striking a Balance

While the Realm’s groundbreaking technology, immersive visual appeal and design have the potential to revolutionize how we experience reality, it is essential to approach it mindfully. Just as too much of a good thing can be harmful, unchecked immersion in artificial worlds could overshadow the beauty and challenges of real life. Finding a healthy balance between engagement and detachment will be crucial as we step into the future.

8. Hyper Realism and Rapid Rendering: Luna and Unreal Engine’s Breakthroughs

The Realm’s immersive experience owes much to cutting-edge advancements in hyper-realistic rendering and rapid processing technologies. Unreal Engine, powered by innovations like Lumen’s dynamic lighting and real-time ray tracing, has redefined visual fidelity, creating environments indistinguishable from reality. Luna’s contributions to rapid rendering further enhance the Realm’s responsiveness, enabling seamless transitions and lifelike textures that adapt in real time. Together, these technologies ensure that every detail, from the glint of sunlight on water to the intricate interplay of shadows is rendered with breathtaking precision, heightening the Realm’s addictive allure.

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Bag with NFT non-fungible token and a bundle of dollars on scales.

NFT Land Titles Explained

SOME QUESTIONS ABOUT BUYING NFT’S

ABOUT THE VMAX NFT LAND TITLES OFFERED IN THE REALM™

  • Why Would I Buy an NFT?
  • Why Would I Own an NFT?
  • What Do I Feed It?
  • Where Can I Find One?
  • When I Do Find It, What Does It Look Like?
  • Where Do I Keep It?
  • What Is An NFT Wallet?
  • How Does An NFT Breathe In There?
  • Do I Need An NFT To Keep Me Company?

SOME QUESTIONS ABOUT DIGITAL OWNERSHIP

WHAT IS AN E-WALLET AND CAN I GET IT IN LEATHER?

  • What Is A Digital Wallet?
  • What If I Already Have One?
  • Where Do I Get An e-Wallet?
  • What’s The Best One?
  • Which e-Wallet Is Better For A Beginner?
  • What Is Cold Storage?
  • Can You Keep An NFT In A Wallet?
  • Can I Send My e-Wallet To Someone Else?
  • How Do I Transfer My NFT To My Wallet?

LET’S START AT THE NFT BEGINNING

Where every good thing starts. At the heart of every consumer transaction lies a complex interplay of human psychology, desires, and motivations. Whether a daily essential or an unconventional asset, our purchases reveal our fundamental nature. Understanding why people buy goes beyond surface-level transactions; it provides insight into the intricate threads of human behavior and motivation.

THE PSYCHOLOGY OF PURCHASING

Buying is deeply ingrained in our lives and is driven by various factors, such as fulfilling our needs and wants. Researchers have studied the psychology of purchasing, including theories like Maslow’s Hierarchy of Needs, which outlines different levels of human aspirations, ranging from basic survival to self-fulfillment. Purchases often reflect these needs as people look for products that meet their requirements and enhance their overall well-being based on these aspirations.

BASIC HUMAN NEEDS OF (THINGS) COLLECTION

Beyond the need and necessity, emotional gratification often intertwines with purchasing. This dynamic aspect acknowledges that our buying decisions are shaped by the acquisition’s joy, excitement, and satisfaction rather than being solely driven by practicality. Has anyone ever seen or heard of a HORDER? These are people with the insatiable desire to COLLECT things of future intrinsic value. Collecting has long been a natural HUMAN quality and never more illustrated by people that have come from the generation of the depression era. Understanding that in scarcity things take on a VALUE of their own. How many of us have known family members that collect Coins, Stamps, Letters, Lamps, or Classic Cars they bought for next to nothing, until someone comes along and finds these BARN FINDS of Rare things worth Millions because someone preserved them by being a collector.

THE ROLE OF IDENTITY

Moreover, the items we buy become an extension of our identity. They act as statements of personal style, interests, and affiliations. This affiliation with products communicates our individuality and serves as a mechanism for societal connection as we identify with groups with similar preferences or interests.

THE PURCHASE PROCESS

In the subsequent sections of this outline, we explore the concept of purchasing, focusing specifically on the growing culture of buying digitized assets specifically in part of WHY do people buy NFTs? By dissecting the psychological underpinnings that drive people to invest in these highly unique digital assets, we aim to uncover the intricacies of human behavior in the age of Web3 and online digital assets instead of traditional physical objects like Old Cars, Clocks, Stamps, Coins or Weird Artwork like Salvador Dalí for example.

His use of unusual object pairings has fascinated viewers for years and is still honored in significant exhibitions all around the world. In response to his interest in the unconscious mind, Dalí created his renowned paranoiac-critical process which involved using his own subconscious to produce art.

THE PERCEPTUAL SHIFT FROM PHYSICAL TO VIRTUAL OR DIGITAL OWNERSHIP

As traditional assets compete with their digital counterparts, we’re beginning to witness a shift in the perception of ownership. The convenience, security, and potential for value appreciation inherent in virtual assets have prompted many to embrace this new form of ownership. But this shift isn’t merely transactional, it reflects the evolving ways we relate to our belongings in a rapidly digitizing world.

THE RISE OF CRYPTOCURRENCIES

Cryptocurrencies stand at the forefront of this transformation, with Bitcoin being the trailblazing pioneer. However, with the advent of Ethereum NFT creation, smart contracts were born. Cryptocurrencies, Tokenization and the (NFT), now called ‘Digital Gold,’ has unlocked a new value storage and transfer dimension. The allure of decentralization, security, and the potential to bypass intermediaries has propelled these virtual currencies into mainstream consciousness. So, reflecting back to the previous section, you no longer must store up a warehouse full of bygone era STUFF to hold onto THINGS that may become valuable in the near or distant future, because you can hold them in your DIGITAL WALLET for safekeeping taking up a BLOCK section of the (BLOCKCHAIN) where rust, water, animals or thieves cannot take them or damage them in any way.

PAVING THE WAY FOR NFT’S

NFTs differ from cryptocurrencies like Bitcoin or Ethereum because they represent UNIQUE ITEMS or content on a decentralized PUBLIC ledger. These tokens act as distinct digital assets that signify ownership of specific items or artistic creations, challenging traditional possession rights and creating endless opportunities for their use and future value.

The allure of NFTs lies in their innate uniqueness and scarcity. Each NFT is distinct, carrying a digital imprint that separates it from every other token. This inherent scarcity refers to the age-old concept of RARITY, where limited quantities amplify perceived value as defined as SCARCITY.

AT THE HEART OF IT ALL

is the process of tokenization, wherein an item is transformed into a unique, indivisible token on a Blockchain. This process imbues the item with a secure and traceable computer-generated and PROVEABLE identity. Ownership of an NFT is Verifiable, Transparent, and Unalterable, a stark departure from the ambiguities of ownership that often plague the physical world. In a world accustomed to infinite digital reproduction, NFTs introduce an exciting paradox being digitally certified scarcity.

DETERMINING WHERE TO BUY YOUR LAND TITLE

In this case, our Land Titles within The Realm or sold through VMax Brokers, the same is true. Land Titles and Virtual Properties will become rarer and rarer leading to SCARCITY in the surrounding areas on each individual Island Location. Example:

A property on one Island may in fact be more valuable than another due to factors that may include:

  1. Venues
  2. Business Type
  3. Casinos and Hotels
  4. Entertainment
  5. Amenities
  6. Influencers and Sponsorship
  7. Social Events and VIP Access
  8. Entertainers
  9. Neighboring Land Proximity Zoning

WHAT YOU NEED TO KNOW

  1. The Smart contracts referred to are contracts that are self-executing contracts, and the terms of the agreement are written lines of code in hexadecimal between buyer and seller on the Blockchain.
  2. They have been defined as computerized transaction protocols that execute the terms of a specific contract. Simply put, they do not require 3rd party legal authority or a regulatory body to execute.
  3. They become transactions that are traceable, transparent, verifiable, permanent and irreversible

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How The Realm™ Will Be Better Than Metaverse

The Realm™ Is Stand Alone

The Realm™ will be the best virtual world on the planet. We have already beat out 60 other Metaverses according to a group in New York who were commissioned to find the best company. They found The Realm™   

Why We Are The Best:

Our developers have unique talents and experience in virtual world creation, their creative abilities and dedication to achieving Hyper Realism in our new virtual world and changing the physical world by bringing the Realm to its full potential.

We Beat 60 Other Virtual Worlds in Conceptual Content Alone!

Our Unique Value Proposition:

We offer something unique that sets us apart from existing platforms. As innovative as our solutions in virtual technology are, our specific goal is a unique user experience in a fully cryptocurrency transactional virtual world of its own.

User Experience:

We focus on creating an engaging with a unique user-friendly experience. We pay close attention to our design, ease of use, and world accessibility.

Scalability and Performance:

Our infrastructure can handle a massive number of users and transactions. And can scale up as our user base grows. The Realm™ will automatically expand to accommodate new users and business owners alike.

Community Building:

We are building a global V-Community of users and developers who are passionate about what they do. All of them see our vision of creating a virtual world like NO other, to work and to play in.

The Realm™ Ecosystem:

We are the Kings of Ecosystem and encourage developers to create content and applications inside The Realm™ then we Monetize it, Tokenize it and Promote for them to make a name for themselves as a content creator, media influencer author or artist.

The Realm™ will be the best virtual world, built upon V-Commerce on planet Earth. We have already beat out 60 other metaverses according to a Major Financial Group in New York who were commissioned to find the best company to support. They found The Realm™ 

Monetization Strategy:

We have developed a clear monetization strategy that balances revenue generation with providing real asset based return value to our business vendors, users, members and players. This includes Virtual Goods, Advertising, Subscription Models, All Content Assets and fractional ownership of The Realm NFT’s.

Security and Privacy:

We prioritize security and privacy to build trust among our users. We ensure that user data is handled responsibly and encrypted coming in and going out.

We Are Launching Soon!!!

Legal and Regulatory Compliance:

We stay informed about the legal and regulatory landscape for NFT’s, virtual worlds and other Metaverse platforms. We ensure compliance with relevant local and foreign regulatory laws as much as humanly possible to stay compliant.

 

All Images by Alchemy Studios, LLC.

Long-Term Vision:

We have always had a clear long-term vision for The Realm™. We plan to be the most Hyper Realistic Virtual World where people gather for friendship, business and entertainment in a family safe environment free from social and predators online.

How It Begins:

It all begins with your Passport and Land Title in The Realm™ Virtual World.

Partnerships and Collaborations:

We have many partnerships, sponsors and affiliates waiting for the first beta 1 release of The Realm™.  We are also seeking new sponsors, and partnerships with other like minded companies, organizations, or individuals who can help us grow our ecosystem into untapped markets, as well as other future technologies that include NFT’S, monetization and Blockchain Development.

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Why There Can Be No Freedom Of Speech With Censorship

First of All, lets address the big elephant in the room:

By virtue of the Fourteenth Amendment, the First Amendment’s constitutional right of free speech and intellectual freedom also applies to state and local governments. Government agencies and government officials are forbidden from regulating or restricting speech or other expression based on its content or viewpoint. Although THEY DO IT ANYWAY.

American Constitution

Therefore

The author’s view of censorship by the government is unconstitutional at it’s base. In contrast, when private individuals or groups organize boycotts against stores that sell magazines of which they disapprove, their actions are protected by the First Amendment, although they can become dangerous when taken to extremes.

Censorship and The United States

Censorship is a centuries-old issue for the United States. The importance of intellectual freedom and the freedom of speech is particularly evident in libraries, organizations dedicated to the access and spread of information. Issues regarding censorship and intellectual freedom have even reached the US Supreme Court.

The following essay serves as a history of censorship in the United States, particularly in its libraries, and how the same issues of censorship have now transitioned into the digital age.

Throughout the history of the United States, there are many examples of censorship and censorship related attempts. to subvert Constitutional Law.

Oltmann 2016a, 153

One Example

One seminal example of censorship on the grounds of obscenity involves James Joyce’s most famous work, Ulysses (1922). Prior to the novel’s US publication, the work was serialized in the literary magazine The Little Review. Following this first publication of Ulysses, three issues of The Little Review were seized and burned by the US Postal Service on the grounds that its content was deemed “obscene.” 

The Book Ulysses 1995

A complaint was made regarding a particular chapter that was published in the magazine, and after a trial the publishers were convicted and fined (Baggett 1995). Publication of Ulysses in the United States stopped for more than a decade (Gillers 2007). It was not until the federal district court case United States v. One Book Called Ulysses in 1933 that the novel could legally be published in the United States (Gillers 2007). 

Court Proceedings 

In the ruling for the case, Judge John M. Woolsey established the important notion that an entire work, rather than just a portion of it, should be considered for the work to be declared obscene (United States v. One Book Called Ulysses 1933).

The Supreme Court Ruling

The Supreme Court ruled in the case Roth v. United States (1957) that obscenity was not protected under the First Amendment. It also developed what came to be known as the Roth test for obscenity, which was “whether to the average person, applying contemporary community standards, the dominant theme of the material, taken as a whole, appeals to the prurient interest” (Roth v. United States 1957, at 489). 

The Roth Test

However, the Roth test definition of obscenity proved difficult to apply. In the Supreme Court case Jacobellis v. Ohio (1964), which addressed whether states had the right to ban films they deemed obscene, Justice Potter Stewart famously stated that while he could not precisely define pornography, “I know it when I see it” (Jacobellis v. Ohio 1964, at 197).

The Roth test was eventually expanded with the case Miller v. California (1973). Under the Miller test, a work is obscene if Freedom of speech is particularly pertinent to libraries, as it “encompasses not only a right to express oneself, but also a right to access information” (Oltmann 2016a, 153).

The First Amendment

The First Amendment is a common argument made by advocates against the act of censorship (Lambe 2002). As Pinnell-Stephens (2012) writes, “The basis of intellectual freedom in libraries lies in the First Amendment” (xi). However, interpretation of the First Amendment is not concrete, and throughout US history, courts have attempted to decide what freedoms are actually protected under the First Amendment.

At the highest level, the US Supreme Court has heard many cases dealing with the First Amendment and the freedom of speech, which can also be relevant to libraries since they attempt to provide an environment of free expression and accessibility.

Obscenity Laws Defined By The ALA

Many definitions of censorship have been proposed over the years. The American Library Association (ALA) defines censorship as a “change in the access status of material, based on the content of the work and made by a governing authority or its representatives. Such changes include exclusion, restriction, removal, or age/grade level changes” (ALA 2016).

Who Decides What’s Offensive?

According to Prebor and Gordon (2015), censorship is “an action utilized in order to prohibit access to books or information items because their content is considered dangerous or harmful to their readers” (28).

Definition of “Offensive”

Knox (2014) describes censorship as “an amalgamation of practices, including the redaction of text in a document, cutting pages out of a book, or denying access to materials” (741). While many definitions of censorship have been used, according to Oppenheim and Smith (2004), “the general sentiment behind most definitions is that something is withheld from access by another” (160).

The term “censorship” comes from The Latin, censere “to give as one’s opinion, to assess.” The Roman censors were magistrates who took the census count and served as assessors and inspectors of morals and conduct.

In contrast to that straightforward definition from Roman times, contemporary usage offers no agreed-upon definition of the term or when to use it. Indeed, even whether the word itself applies to a given controversy in the arts is often vigorously contested.

Here are excerpts of definitions of “censorship” from U.S. organizations and publications with varying views. They are not intended as any composite mega-definition of the term, only as indications of the variety of approaches to this concept.

Censor: One who supervises conduct and morals: as a) an official who examines materials (as publications or films) for objectionable matter; b) an official (as in time of war) who reads communications (as letters) and deletes material considered harmful to the interests of his organization. Censorship: The institution, system or practice of censoring; the actions or practices of censors; esp : censorial control exercised repressively.

Webster’s Dictionary

Merriam Webster’s Collegiate Dictionary
Censorship: The use of the state and other legal or official means to restrict speech.
Culture Wars, Documents from the Recent Controversies in the Arts, edited by Richard Boltons

By Who’s Authority Suggests Motive To Remove?

In general, censorship of books is a supervision of the press in order to prevent any abuse of it. In this sense, every lawful authority, whose duty it is to protect its subjects from the ravages of a pernicious press, has the right of exercising censorship of books.
The Catholic Encyclopedia (a publication of the Catholic Church)

What Is Censorship?

Censorship is the suppression of ideas and information that certain persons, individuals, groups or government officials find objectionable or dangerous. It is no more complicated than someone saying, “Don’t let anyone read this book, or buy that magazine, or view that film, because I object to it!” Censors try to use the power of the state to impose their view of what is truthful and appropriate, or offensive and objectionable, on everyone else. Censors pressure public institutions, like libraries, to suppress and remove from public access information they judge inappropriate or dangerous, so that no one else has the chance to read or view the material and make up their own minds about it. The censor wants to prejudge materials for everyone.

Censorship Is Control by Those “IN Control”

For the ALA, technically censorship means the “The Removal of material from open access by government authority.” The ALA also distinguishes various levels of incidents in respect to materials in a library which may or may not lead to censorship: Inquiry, Expression of Concern, Complaint, Attack, and Censorship.
– The American Library Association

The word “censorship” means “prior restraint” of First Amendment rights by government.

Who Determines the Moral RIGHT?

Morality in Media (Morality in Media is “a national, not-for-profit, interfaith organization established in 1962 to combat obscenity and uphold decency standards in the media.”)

    1. The denial of freedom of speech or freedom of the press.

    1. The review of books, movies, etc., to prohibit publication and distribution, usually for reasons of morality or state security.
      Oran’s Dictionary of Law

Censorship Stifles Creativity and Individuality

Censorship: official restriction of any expression believed to threaten the political, social, or moral order.

Encyclopedia.Com

Censorship – the prevention of publication, transmission, or exhibition of material considered undesirable for the general public to possess or be exposed to.

Fast Times™

Fast Times’ Political Dictionary (Fast Times is “a nonpartisan publication on contemporary world affairs & media with no political, ideological, or religious affiliation of any kind.”)

Government Censorship:

Once the cyclical suppression, banning, expurgation, or editing by an individual, institution, group or government that enforces or influences its decision against members of the public of any written or pictorial materials which that individual, institution, group or government deems obscene and “utterly” without redeeming social value,” as determined by “contemporary community standards begins, the end result is book burning and social communism.”

Professor of Journalism and Mass Communication, University of North Carolina

Excerpt By Chuck Stone

 

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The Realm™  Invites Casinos Into Grand Island By Releasing Rare Properties

The potential of owning RARE properties on Grand Island offers several benefits. The rarity of having bought it before anyone else and building a casino on the land block opens up doors for that particular Casino as the Owner. when The Realm™ goes online the owner will be able to simply create his or her casino from the 3D assets provided by the zone in which he or she bought it.

Building is a snap and we have made it as easy as drag and drop. All assets needed for a unique casino, inside and out will be furnished by the development team and will show up in the owners ASSET Collection.

Customization

Each Property is unique in its own way. If you need a specific look, exterior or interior for your own brand or physical Casino or Hotel. Our development team can import scan data to reproduce you physical or existing building EXACTLY the way it is anywhere on earth.

Our goal is to achieve what others cannot, a Truly Hyper Realistic Virtual World That is not only meant to do virtual business in, but offers members to play in as well.

Dan Hughes

Pre Construction Contracts

What Is A PCC?

A PCC or Fractional Ownership NFT is a serialized and minted NFT. Think of it as an automatic Stake-able Digital Asset that YOU own on the Blockchain. Once purchased it is OWNED BY YOU FOREVER. This NFT also gives YOU a fractional interest in The Realm™ as a whole and you will receive royalties in perpetuity just for owning it.

 

The Realm™ offers Super Rare NFT Land Titles specifically designed for casino-themed islands, such as Grand Island. These land titles are highly exclusive and cater to gaming and entertainment zones. Here’s a brief overview.

Casino Land Blocks
  • Description: Zoned for casino development, these land blocks are tailored for creating virtual casinos, gaming hubs, and entertainment centers. They are strategically placed in high-traffic areas to maximize visibility and engagement.
Hotel Land Titles
  • Description: Designed for luxury virtual hotels, these titles allow owners to build accommodations for avatars visiting the casino island. They complement the casino experience by offering immersive hospitality.
Entertainment Zones
  • Description: These titles are allocated for theaters, concert venues, and other entertainment facilities, enhancing the overall appeal of the casino-themed island and providing additional revenue for the Super Rare Land Title Owners.
Exclusive Waterfront Properties
  • Description: Premium land titles located along the island’s waterfront, offering stunning virtual views and opportunities for unique developments like yacht clubs, tiki night clubs or beach resorts.
These rare properties are limited in number, making them valuable COLLECTIBLES for investors and VEGAS PROPERTY OWNERS. You can find more details about these land titles
click here
 Let us know if you’d like to explore further!

 

Prime property surrounded by casinos

The Realm™ has many zoned and type of Land Titles to choose from, however RARE Properties are limited for placement on several Island locations and Grand Island is one of them. The Rare Land Titles and Land Blocks are specifically for Casinos and Hotels zoned within the Gaming and Casino areas. It is a timely matter as these properties will eventually be sold out and no more space will be available in those designated areas. Properties will have to be sold to another casino or Hotel Owner for expansion or addition.

This virtual theology and mapping technology is simply based on logistics and space available. This ensures proper placement and easement of connecting land blocks withing The Realm™ Virtual World as a whole to not get congested and members can still enjoy the ambiance of our world to the fullest.

What Happens When RARE Land Titles Are Gone?

Every island location is ZONED and can only accommodate a pre determined area of so many Casinos and so many Hotels within a space. Much like the location Boardwalk Island Theme Park, Only so many Theme Parks, Roller Coasters and Merchandise Barkers will fit in any given area. Once those Land Titles are sold out, No more will be sold only re-sold by Land Title holders of those NFT Virtual Properties.

The potential of owning RARE properties on Grand Island offers several benefits. The rarity of having bought it before anyone else and building a casino on the land block opens up doors for that particular Casino as the Owner. when The Realm™ goes online the owner will be able to simply create his or her casino from the 3D assets provided by the zone in which he or she bought it.

Building is a snap and we have made it as easy as drag and drop. All assets needed for a unique casino, inside and out will be furnished by the development team and will show up in the owners ASSET Collection.

Customization

Each Property is unique in its own way. If you need a specific look, exterior or interior for your own brand or physical Casino or Hotel. Our development team can import scan data to reproduce you physical or existing building EXACTLY the way it is anywhere on earth.

Our goal is to achieve what others cannot, a Truly Hyper Realistic Virtual World That is not only meant to do virtual business in, but offers members to play in as well.

Dan Hughes

Pre Construction Contracts

What Is A PCC?

A PCC or Fractional Ownership NFT is a serialized and minted NFT. Think of it as an automatic Stake-able Digital Asset that YOU own on the Blockchain. Once purchased it is OWNED BY YOU FOREVER. This NFT also gives YOU a fractional interest in The Realm™ as a whole and you will receive royalties in perpetuity just for owning it.

 

The Realm™ offers Super Rare NFT Land Titles specifically designed for casino-themed islands, such as Grand Island. These land titles are highly exclusive and cater to gaming and entertainment zones. Here’s a brief overview.

Casino Land Blocks
  • Description: Zoned for casino development, these land blocks are tailored for creating virtual casinos, gaming hubs, and entertainment centers. They are strategically placed in high-traffic areas to maximize visibility and engagement.
Hotel Land Titles
  • Description: Designed for luxury virtual hotels, these titles allow owners to build accommodations for avatars visiting the casino island. They complement the casino experience by offering immersive hospitality.
Entertainment Zones
  • Description: These titles are allocated for theaters, concert venues, and other entertainment facilities, enhancing the overall appeal of the casino-themed island and providing additional revenue for the Super Rare Land Title Owners.
Exclusive Waterfront Properties
  • Description: Premium land titles located along the island’s waterfront, offering stunning virtual views and opportunities for unique developments like yacht clubs, tiki night clubs or beach resorts.
These rare properties are limited in number, making them valuable COLLECTIBLES for investors and VEGAS PROPERTY OWNERS. You can find more details about these land titles
click here
 Let us know if you’d like to explore further!

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What Island Properties Are Most Likely To Be In Demand?

Popularity ratings for different types of properties can vary greatly depending on location, cultural preferences, and individual interests. However, The Realm Team can provide a general sense of how these types of properties are often perceived in terms of popularity and fun:

Fun and Games:

    • Popularity: 8/10
    • Fun: 9/10
    • Games can include amusement parks, arcades, bowling alleys, and similar recreational facilities. These are typically quite popular for leisure and can be a lot of fun.

Concerts:

    • Popularity: 7/10
    • Fun: 9/10
    • Concerts and live music events are highly enjoyable for music enthusiasts and are often popular entertainment options.
    • VIP Events where Mega Fans can get a Special NFT Ticket and get signed articles or time with the personality.

All Classes of Popular Events 

Sporting Events:

    • Popularity: 8/10
    • Fun: 8/10
    • Sports events, including professional games and local matches, are widely attended and can provide a lot of excitement for fans.

Shopping Malls:

Popularity: 7/10

    • Fun: 7/10
    • Shopping malls are popular for shopping, dining, and entertainment, but preferences can vary widely.

Churches and Synagogues:

    • Popularity: 6/10
    • Fun: 6/10
    • Churches are important religious and spiritual places, but the perception of “fun” may vary among individuals.
    • Synagogues are also important  spiritual places. The spiritual legacy of the Jewish community and online education can bring people together.

Business Properties, Offices & Co Working Spaces:

    • Popularity: 5/10
    • Income Producing: 9/10
    • Business properties are essential for work but are not typically associated with fun or entertainment. 

Comparisons with Location, Stadium Capacity, Venue Size and Accessibility via mobile devices.

In Other Virtual Properties:

The value of one virtual island property or Land Title compared to another Land Title can vary significantly based on several factors, similar to how real-world property values are influenced by:

Location, Amenities, Activities, Social, Media Influencers and Personal Demand.

Here are some factors that can make one virtual island more valuable than another in The Realm:

Location:

Just like in the real world, location matters in a virtual world. Islands located in prime or central areas of the virtual world may be more valuable because they are more accessible and may have better views or proximity to virtual landmarks.

Size and Shape:

The size and shape of the virtual island can affect its value. Larger islands may offer more space for development and creativity, making them more valuable. Unique or aesthetically pleasing shapes may also be more desirable.

Accessibility:

Islands that are easily accessible by virtual transportation or have teleportation points may be more valuable, as they are more convenient for users to visit.

All Images Copyright by Alchemy Studios

Community and Social Interaction:

Such Islands that foster a strong and active virtual community may prove to be more valuable, as they can provide opportunities for social interaction and engagement.

Development and Customization:

The ability to customize and develop the virtual island can add value. Some metaverse platforms allow users to build and design their properties, so islands with more development potential may be more valuable, as with The Realm™ Properties that will generate large income from events through ticket sales with the NFT Fanbase™ Game Day Ticketing will be bought up rapidly.

Reputation and History:

Island locations with a rich history, cultural significance, or a reputation for hosting popular entertainment, sporting or concert events or experiences may be more valuable due to their established Fanbase™ and social recognition factor.

Demand and Scarcity:

The demand for certain virtual islands in The Realm™ will also fluctuate based on social trends, user preferences, and The Realm’s™ potential marketing efforts. Scarce or limited availability of virtual islands can also drive up their monetary or perceived value.

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